Saturday 1 November 2014

Feedback for Testing and Evaluation- Interactive Prototype III

Several questions and feedback that will be asked to the users after testing this prototype:
a) Was there any problem between the interactivity of the ball, cups and also the gameplay itself? Did you hit a particular cup and a mark appeared on another tile instead?

Feedback from several users:
- at first there was no problem. But after some time i realised that taking the ball out of the cups would trigger either one of the coordinate which eventually will trigger the wrong coordinates for the next mark.
- no problems at all.
- Yes there were problems as marks appeared on another tile instead. But these could be how the marks were implemented. There should have been 16 keys instead of using the coordinate values.
- yes there were problems as mark appeared on another tile. But because of the makey makey's constraints, it is good that you try to work around with what you have, rather than tweaking the makey makey and have 16 keyboard keys to insert each tile into each key. Having multiple balls and allowing them to stay in the cup would definitely help to solve this problem.

Reflection and Outcome:
i did realize this problem when i was testing the product myself. the first ball that enters a cup and makes a mark would not have any problem at all. the problem comes when the ball is being taken out of the cup for the user to play. When this happens, the program might record either one of the coordinates of the current cup that had the ball, this means that when the ball lands into another cup, the mark will not appear on that particular cup but this time it will appear on another tile. This could be solved by changing how the marks are put into the tiles. Instead of having coordinates that take up the position of the tiles, 16 distinct keys could be inserted into the game to recognize 16 distinct tiles. However, this would mean that I would need to change the default MakeyMakey instead of working around its constraints. Other than that, everyone liked the interactivity between the physical beer pong prototype connected to the game through MakeyMakey.

b) What do you think of this new feature? Does it actually improve the interactivity of the game by changing the game style into a more skill based game instead of just relying on the chance/luck based game?

Feedback from several users:
- its way more fun now. i feel that the game now is more random and i love the beer pong feel to it. definitely way more interesting to selecting tiles on a screen.
- It makes it more of skill based and challenging.
- the game's current iteration is great. It focuses on a physical task that needs to be performed that requires some degree of skill to be executed.
- i feel that this game's interactivity is very interesting. And it does help making the game more skill based as you would need to actually know/learn how to bounce balls into cups instead of easily selecting a mark by selecting a button.

Reflection and Outcome:
I am really happy to receive positive feedback on the new physical prototype. This feature helps to improve the original gameplay, making it overall a really tactical skill based game. With this feature, the game becomes more challenging and will take longer for one round to end.

c) Was it hard to land the ball into a cup? What do you think of the addition of the 3 tries per turn rule and skip function implemented? Does the skip function give a heavy advantage to the opponent?

Feedback form several users:
- landing the balls wasn't too hard. but landing it exactly where i want it is going to require a bit of luck. i foresee this game taking awhile to complete due to the luck required to land the balls at the designated spots. it may not give the opponent much of a help to be honest. if he is able to skip it back to you. unless there is a forfeit for landing at already open cups or out of the arena, there isnt much incentive to skip? i didnt try out the skip function tho  just from my own guess.
- I didn't find it too difficult to land the balls in the cups.
- It's not too hard to land a ball into the cup, but to land a ball into the desired cup is quite hard. you would have to aim properly and be really good at beer pong. I think the skip feature is good. It realy punishes a player if he doesn't manage to land a ball into a cup. But i dont think it gives a heavy advantage to the opponent as he would also have to earn his mark in the game. Hence, i do like the idea of having this skip feature which is logistically good

Reflection and Outcome:
I liked the users comments saying that landing a ball is not hard at all, but aiming at one would be hard. This would be the reason why this game can act as a game by itself and could then be added into the original game to make it more challenging to place a single mark on a tile. also, as the previous prototype was very quick to end, this game will last way longer if compared.


d) On a scale of 1 – 10, what do you think of the length in time of the game? Did it take too long for a round to end? (1 for very short time and 10 for very long time).

Feedback form several users:
- 8. its quite long but users shouldn't find it a drag to complete it. good replacement for a beer pong game
- 5
- 7
- 6
- 5
- 7

Reflection and Outcome:
Out of all the feedback i got above, the average score was 6.3, which is quite reasonable. the users think that the game would take quite some time to play, but would not take too long till a point where they will get too bored and not even end the game.

e) Any other suggestions that could improve the current gameplay of the physical interaction?

Feedback form several users:
- maybe slightly bigger cups so that games may be completed within a shorter time? maybe have walls around the cups so that the balls may ricochet off the walls and maybe into the cups instead of falling off the table. also a measure so that the balls dont go off the table and forcing the user to pick it up, wasting time
- Have multiple balls and let them stay in the cups, as well as having the program sense who's turn it is.

Reflection and Outcome:
I really agree that small walls could be implemented in this game around the cups which could help
to ensure that a ball would enter the cups. This way, the duration of a whole game would decrease gradually as chances for a ball to enter the cup increases greatly. A really good idea to implement and improve the prototype. Next, I also do agree that playing the game with multiple balls would help as then users wont have to take the ball out of the cup. If there would be another prototype to implement, I would definitely make a small square tile that reveals the colour of the player to reflect who's turn it is.


Overall Reflection:
I am really satisfied with the final outcome of this interactive prototype III. As this prototype received a lot of positive feedback, i believe that the testing and objective of this game succeeded. The main objective that I wanted to test was making the game more challenging and changing the mode into a more skill based game instead of a chance/luck based game.



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