Monday 1 September 2014

Interview (Video Prototype Feedback)

So on week 4B we had our feedback session.
I had 6 questions about my video prototype.
I managed to interview a total of 6 people including a tutor in a 1 and half hours.

1.       What do you think of the challenge addressed?

- As a mashup its good. 2 points to win is good. More challenging.
- The challenge addressed is very well described.
- The challenge is pretty interesting and looks fun to play.
- Very good concept. Really easy to understand.
- Simple enough for everyone to understand the whole concept of the game.

2.       What do you like most in the game?

- The surprises of the bombs.
- Fairly fast paced, randomness of mines has more replay ability than the original tic tac toe. Simplicity.           Simple games to play with friends.
 That the game is easy to understand how to play and anybody can play.
- Getting back into this game.

3.       Do you think this will bring back the ever classic tic tac toe and even minesweeper?

- get back into the game. Can see kids in high school IT class. Play flash games.
- Yes
- No I don’t think it will I think it will overtake the classic game of tic tac toe.

4.       Would you play this game with your friends/loved ones? Any particular group?

- I would.
- Yea probably because it's a very casual game that can be played by everyone.
- Yes I would play this with my friends while having some drinks.
- Teens would play this game to bond with each other.

5.       Any suggestions or problems that you think might arise?

- Chance of hitting a mine variable might have some issues with that.
- turn mark into other colours immediately after the mines are stepped.


6.       Suppose I come up with the advance mode:
       Imagine the current video prototype game as the normal mode. And now there's an advanced mode. For everytime a player leaves a mark, a number will appear on the same place as a subscript. This number that appear reveals the number of mines that is touching the spot selected. So players now will have more thinking to do and it will need more thinking instead of a chance based game. 

- Good challenge. Good idea to come up with the advance mode. Make it more challenging. 
- The new mode will turn the game from a chance based game into a map based, which is good, more challenging. More testing is required on the interactiveness on it. 
- Awesome sounds interesting and will create a new challenge where a mine is around the game board.
- The advance idea wont change much of the mode of the game.






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